![]() ![]() In Episode IV Mission 6 on Hard difficulty, Carriers can't be warped in.This does not happen on lower difficulties. In Episode IV Mission 5 on Hard difficulty, all already existing ground units and Shuttles are removed after destroying a Power generator.In Episode III Mission 10, during the attack on the Overmind, all existing zerg units on the map will swarm to the player's attacking forces.In Episode III Mission 6, previously unused dialogue is included which adds Raynor to the mission briefing with Tassadar.Episode III Mission 1 has new dialogue triggers with Fenix, taken from an alternate version of the map. ![]() ![]() ![]() Shield batteries can be set to auto-cast, and will automatically restore the shields of protoss units in range, similar to the medic's heal ability.In Episode II Mission 9, even if all protoss bases are destroyed, protoss units will regularly spawn from the former locations of certain bases to attack the player during the harvesting of the khaydarin crystal.The initial mutation of a nydus canal must still be done by a drone, and then a second canal can be placed as an exit at no mineral cost. Nydus canals now work similarly to the nydus network of StarCraft II, allowing units to enter a canal and exit from any other canal.This attack is gained after Zerg Mission 5 is completed. Infested Kerrigan has a secondary psi blast attack that she can use to attack air units.Razor swarm's gameplay effects are identical to the storm's, but the ability has a different graphic effect. Infested Kerrigan's psionic storm ability is replaced with razor swarm for lore reasons.If TPS gameplay is chosen, then Infested Kerrigan can't cloak, but can use Razor Swarm or spend energy for a speed boost. Episode II Mission 5 has the option to play with traditional gameplay, or as a third-person-shooter with the player controlling Infested Kerrigan.In Episode II Mission 1 the chrysalis has hit points and can be attacked, where in the original game the chrysalis was an invincible power-up.The Hidden Missions may be played at their appropriate intended placement in the campaign, or the player may choose to skip them to keep to the canon original missions.Sarah Kerrigan and Samir Duran have the snipe ability from StarCraft II.Episode I Mission 4 has the option to be played with traditional gameplay, or as a third-person-shooter controlling Jim Raynor.Episode I Mission 3 has an optional objective to win by destroying all enemy hatcheries.In Episode I Missions 1 and 2, the zerg are more aggressive and attack the player's base.However, worker units may gather vespene gas at any of the three refinery structures. In missions where the player controls two different types of forces, worker units must return resources to a town hall of the same race.Universally, minor changes in building and doodad placement results in subtly different map layouts.Medics used by factions other than the UED heal at a slower rate than UED medics, with the lore reason their technology is more advanced. Options to allow use of Brood War units in the original campaign. #Starcraft mass recall unable to open map Offline#The missions can be played offline or on, though the latter requires additional steps. The overall difficulty was significantly increased to compensate for the better UI and make the missions more challenging. The gameplay and UI improvements of StarCraft II, like unlimited unit selection and smartcasting, are retained. The missions use the same tech tree and objectives as the original, although there exists the selectable option of using Brood War units in the original campaign. The mission briefings mimic the originals in appearance and content. ![]()
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